Weapons

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Weapons are a feature in H1Z1.

There are a variety of weapons that can be used in combat, primarily to defend the player against the infected and hostile survivors, but also to hunt animals or harm other players.

Many traditional weapons can be scavenged from where they were left by their previous owners, but sometimes the player has to improvise and use common tools for lethal purposes or has to craft a new one from scratch.

Weapons have a durability property. The durability of an equipped weapon will go down with each use. Players can repair any and all weapons with a weapon repair kit and with a gun repair kit only guns. If a weapon's durability reaches 0, it breaks down and will turn into a broken metal item.

Melee Weapons[edit | edit source]

Melee weapons are silent and don't require any ammunition to operate.

Blunt Weapons[edit | edit source]

Weapon Description Damage
Fists No guns. No weapons. Just good ol' fisticuffs.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Weak Torch A weak torch which will only survive a few hits. Can be used to provide light or as a crude melee weapon.

Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Torch A torch fueled by animal fat. Can be used to provide light or as a crude melee weapon.

Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Ethanol Torch A torch fueled by ethanol to create minimal smoke. Can be used to provide light or as a crude melee weapon.

Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Steel Pipe A heavy steel pipe capped with a tee joint. Can be used as a weapon or melted down in a furnace for crafting materials
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Wrench A heavy wrench. Can be used to repair driveable vehicles by 5% (per use), or as a crude melee weapon.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Crowbar A rusty crowbar. Can be used to harvest crafting materials from wrecked vehicles, or as a crude melee weapon
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Hammer A sturdy hammer. Can be used to salvage certain placed objects that you own to recover some construction materials, or as a crude melee weapon.

Note: Salvaging a component will also salvage all components placed on top of it. Can salvage: Stronghold Components, Fortifications, Crafting Utilities*, or Storage.

  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Baseball Bat A genuine Hard Wood Johnston baseball bat. Can be used as a weapon or combustible fuel.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Aluminum Baseball Bat This simple baseball bat is a very effective melee weapon.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed

Sharp Weapons[edit | edit source]

Weapon Description Damage
Makeshift Hatchet A simple makeshift hatchet. Can be used as a crude weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Camping Hatchet A sturdy hatchet. Can be used as a weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Combat Knife An American made tactical combat knife with a serrated blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Dull Shiv A dull piece of steel with a taped up hilt. Can be used as a weapon
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Makeshift Shiv A shard of steel with a rudamentary material-wrapped hilt. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Rusty Machete A old machete with a rust-covered blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Parang Machete A heavy machete with a slightly curved blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Tapanga Machete A large machete with a broad blade. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Meat Cleaver A heavy duty 100% steel multipurpose meat cleaver. Can be used as a weapon or melted down in a furnace for crafting materials.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Wood Axe A single-bit lumberjack's wood axe. Can be used as a weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed
Fire Axe A single-bit metal fireman's axe. Can be used as a weapon or to harvest crafting materials from trees.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Attack speed

Ranged Weapons[edit | edit source]

Ranged weapons require ammunition to damage targets from a distance. Ranged weapons come in many variations such as bows and spears, handguns, shotguns, and rifles.

Bows & Spears[edit | edit source]

Weapon Ammunition Description Damage
Makeshift Bow Arrows A crude bow created from some sticks and twine.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Wooden Bow Arrows A basic wooden bow with increased rate of fire and can use fire arrows.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Alpine Recurve Bow Arrows A powerful recurve hunting bow with increased rate of fire and can use fire arrows.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Tinderblade Crossbow Arrows A powerful scoped Crossbow that can use fire and explosive tipped arrows.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate

Handguns[edit | edit source]

Weapon Ammunition Description Damage
Rusty M1911 M1911 Round A rusty semi-automatic M1911 pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M1911 A1 M1911 Round A standard semi-automatic M1911 A1 pistol with an increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M1911 Tactical 5.0 M1911 Round A finely tuned semi-automatic M1911 A1 pistol that improves on the previous tier upgrades with improved reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M1911 TX-Poly M1911 Round ((Tier 3, Uncommon M1911. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
Rusty M9 M9 Round A rusty semi-automatic M9 pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M9-92F M9 Round A standard semi-automatic M9 pistol with increased fire rate.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
M9-A1 M9 Round A finely tuned semi-automatic M9 pistol that improves on the previous tier upgrades with improved reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
Rusty R380 R380 Round A rusty semi-automatic R380 pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
R380 M-34 R380 Round A standard semi-automatic R380 pistol with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
R380 Taurus R380 Round A finely tuned semi-automatic R380 pistol that improves on the previous tier upgrades with increased fire rate.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
Rusty .44 Magnum Magnum Round A rusty .44 Magnum pistol.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
.44 Magnum M44 Magnum Round A finely tuned .44 Magnum pistol that improves on the previous tier upgrades with improved recoil
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size
.44 Magnum Magnum Round .44 Magnum
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
  • Magazine Size

Shotguns[edit | edit source]

Weapon Ammunition Description Damage
Rusty Shotgun Shotgun Shell A rusty 12 gauge shotgun.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
12GA Pauper Shotgun Shotgun Shell The shotgun is the optimal choice in close-quarters combat and self defense.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Tinder 500 Shotgun Shotgun Shell A finely tuned 12 gauge shotgun that improves on the previous tier upgrades with improved recoil.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Alpine-R Shotgun Shotgun Shell ((Tier 3, Uncommon shotgun. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
66 Stormfront Shotgun Shotgun Shell ((Tier 4, Rare shotgun. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate

Rifles[edit | edit source]

Weapon Ammunition Description Damage
Rusty AR-15 AR-15 Round A rusty semi-automatic AR-15 assault rifle.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 Sportsman AR-15 Round A standard semi-automatic AR-15 assault rifle with increased reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 Model 6 AR-15 Round A finely tuned semi-automatic AR-15 assault rifle that improves on the previous tier upgrades with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 1-Defender AR-15 Round ((Tier 3, Uncommon AR-15. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AR-15 Carbine 556 AR-15 Round ((Tier 4, Rare AR-15. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Rusty AK-47 AK-47 Round A rusty automatic AK-47 combat rifle.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 Burya 1A AK-47 Round A standard automatic AK-47 combat rifle with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 Ironside 2A AK-47 Round A finely tuned automatic AK-47 combat rifle that improves on the previous tier upgrades with increased reload speed.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 Saga 77 AK-47 Round ((Tier 3, Uncommon AK-47. Not Implemented.))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
AK-47 S-MAG5 AK-47 Round ((Tier 4, Rare AK-47. Not Implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
Rusty .308 Rifle 308 Round A rusty scoped .308 hunting rifle.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 Hunting Rifle 308 Round A standard scoped .308 hunting rifle with increased clip size.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 MP Lookout 308 Round A finely tuned scoped .308 hunting rifle that improves on the previous tier upgrades with increased reload rate.
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 Pinpoint 700 308 Round ((Tier 3, Uncommon .308 Hunting Rifle. Not implemented))
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate
.308 Tactical Sniper X 308 Round ((Tier 4, Rare .308 Hunting Rifle. Not Implemented
  • Damage (Body)
  • Damage (Head)
  • Bleed Chance
  • Firing Rate

Explosives[edit | edit source]

Explosives can be used to blow up spaces, or to provide tactical advantages.

Weapon Description
Land Mine An explosive trap which causes a violent blast when triggered
Molotov Cocktail A makeshift throwable fire bomb. Explodes and creates a burning area on impact.
Frag Grenade An M67 model grenade which causes high damage over a moderate radius. Explodes 3-4 seconds after release.
M47 Gas Grenade An M47 model grenade which creates a toxic gas cloud over a moderate radius. Cloud dissipates after 15-20 seconds.
M67 Frag Grenade An M14 model grenade which explodes and creates a burning area on impact. Explodes 3-4 seconds after release.
M83 Smoke Grenade An M83 model grenade which creates a thick smoke cloud over a moderate radius. Cloud dissipates after 35-40 seconds.
M-84 Stun Grenade An M84 model grenade which temporarity blinds anyone within a moderate radius. Detonates 3-4 seconds after release.
Fire Trap An explosive trap that will engulf an area in flame when triggered.
Flash Trap A flashbang trap which disorients and blinds anyone nearby when triggered.
Gas Trap A gas trap which engulfs an area in poison when triggered.
Shock Trap A pressure plate trap which emits a powerful jolt of electricity when triggered.

Notes[edit | edit source]

" We absolutely will be adding military weaponry and installations. I'm also not naive enough to assume people wouldn't have made their own modifications or stolen equipment during the collapse of society. ONCE AGAIN, all of the above will be very rare, some weapons/ammo even more than others. In homes you'll mostly find weapons that you could feasibly find in a civilians house. You'll find some nice AR-15s (semi-auto), shotguns, 1911s and the like, very rarely something like a modern M16 w/ fire-select that could have been stolen or found by the previous occupants."

Videos[edit | edit source]