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{{#ev:twitchvod|v97317582||right|||}} '''Weapons''' are a [[Features|feature]] in [[H1Z1]]. There are a variety of weapons that can be used in [[Combat|combat]], primarily to defend the player against the [[Zombies|infected]] and hostile [[survivors]], but also to [[Hunting|hunt]] [[animals]] or harm other players. Many traditional weapons can be scavenged from where they were left by their previous owners, but sometimes the player has to improvise and use common [[:Category:Tools|tools]] for lethal purposes or has to [[Crafting|craft]] a new one from scratch. Weapons have a durability property. The durability of an equipped weapon will go down with each use. Players can repair any and all weapons with a [[Weapon Repair Kit|weapon repair kit]] and with a [[Gun Repair Kit|gun repair kit]] only guns. If a weapon's durability reaches 0, it breaks down and will turn into a [[Broken Metal Item|broken metal item]]. == Melee Weapons == Melee weapons are silent and don't require any [[ammunition]] to operate. === Blunt Weapons === {| style="width: 85%; {{box-shadow|0px|0px|2px|2px|grey }} border: 1px solid Maroon; padding: 2px;" |- style="background-color: grey; color: white;" ! style="width: 10%;" | Weapon ! style="width: 20%;" | Description !! style="width: 8%;" | Damage |- style="background-color: 333333;" <!-- FISTS --> | style="text-align: center;" | [[File:Fists.png|128x128px|center|link=Fists]] [[Fists]] | style="text-align: center;" | No guns. No weapons. Just good ol' fisticuffs. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- WEAK TORCH --> | style="text-align: center;" | [[File:Weak_Torch.png|128x128px|center|link=Weak Torch]] [[Weak Torch]] | style="text-align: center;" | A weak torch which will only survive a few hits. Can be used to provide light or as a crude melee weapon. Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- TORCH --> | style="text-align: center;" | [[File:Torch.png|128x128px|center|link=Torch]] [[Torch]] | style="text-align: center;" | A torch fueled by animal fat. Can be used to provide light or as a crude melee weapon. Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- ETHANOL TORCH --> | style="text-align: center;" | [[File:Ethanol_Torch.png|128x128px|center|link=Ethanol Torch]] [[Ethanol Torch]] | style="text-align: center;" | A torch fueled by ethanol to create minimal smoke. Can be used to provide light or as a crude melee weapon. Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- STEEL PIPE --> | style="text-align: center;" | [[File:Steel Pipe.png|128x128px|center|link=Steel Pipe]] [[Steel Pipe]] | style="text-align: center;" | A heavy steel pipe capped with a tee joint. Can be used as a weapon or melted down in a furnace for crafting materials | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- WRENCH --> | style="text-align: center;" |[[File:Wrench.png|128x128px|center|link=Wrench]][[Wrench]] | style="text-align: center;" | A heavy wrench. Can be used to repair driveable vehicles by 5% (per use), or as a crude melee weapon. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- CROWBAR --> | style="text-align: center;" | [[File:Crowbar.png|128x128px|center|link=Crowbar]] [[Crowbar]] | style="text-align: center;" | A rusty crowbar. Can be used to harvest crafting materials from wrecked vehicles, or as a crude melee weapon | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- HAMMER --> | style="text-align: center;" | [[File:Hammer.png|128x128px|center|link=Hammer]] [[Hammer]] | style="text-align: center;" | A sturdy hammer. Can be used to salvage certain placed objects that you own to recover some construction materials, or as a crude melee weapon. Note: Salvaging a component will also salvage all components placed on top of it. Can salvage: Stronghold Components, Fortifications, Crafting Utilities*, or Storage. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- BASEBALL BAT --> | style="text-align: center;" | [[File:Baseball_Bat.png|128x128px|center|link=Baseball Bat]] [[Baseball Bat]] | style="text-align: center;" | A genuine Hard Wood Johnston baseball bat. Can be used as a weapon or combustible fuel. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- ALUMINUM BASEBALL BAT --> | style="text-align: center;" | [[File:Aluminum_Baseball_Bat.png|128x128px|center|link=Aluminum Baseball Bat]] [[Aluminum Baseball Bat]] | style="text-align: center;" | This simple baseball bat is a very effective melee weapon. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |} === Sharp Weapons === {| style="width: 85%; {{box-shadow|0px|0px|2px|2px|Maroon }} border: 1px solid Maroon; padding: 2px;" |- style="background-color: grey; color: white;" ! style="width: 10%;" | Weapon ! style="width: 20%;" | Description !! style="width: 8%;" | Damage |- style="background-color: 333333;" <!-- MAKESHIFT HATCHET --> | style="text-align: center;" | [[File:Makeshift_Hatchet.png|128x128px|center|link=Makeshift Hatchet]] [[Makeshift Hatchet]] | style="text-align: center;" | A simple makeshift hatchet. Can be used as a crude weapon or to harvest crafting materials from trees. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- CAMPING HATCHET --> | style="text-align: center;" | [[File:Camping_Hatchet.png|128x128px|center|link=Camping Hatchet]] [[Camping Hatchet]] | style="text-align: center;" | A sturdy hatchet. Can be used as a weapon or to harvest crafting materials from trees. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- COMBAT KNIFE --> | style="text-align: center;" | [[File:Combat_Knife.png|128x128px|center|link=Combat Knife]] [[Combat Knife]] | style="text-align: center;" | An American made tactical combat knife with a serrated blade. Can be used as a weapon or melted down in a furnace for crafting materials. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- DULL SHIV --> | style="text-align: center;" | [[File:Dull_Shiv.png|128x128px|center|link=Dull Shiv]] [[Dull Shiv]] | style="text-align: center;" | A dull piece of steel with a taped up hilt. Can be used as a weapon | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- MAKESHIFT SHIV --> | style="text-align: center;" | [[File:Makeshift_Shiv.png|128x128px|center|link=Makeshift Shiv]] [[Makeshift Shiv]] | style="text-align: center;" | A shard of steel with a rudamentary material-wrapped hilt. Can be used as a weapon or melted down in a furnace for crafting materials. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- RUSTY MACHETE --> | style="text-align: center;" | [[File:Rusty_Machete.png|128x128px|center|link=Rusty Machete]] [[Rusty Machete]] | style="text-align: center;" | A old machete with a rust-covered blade. Can be used as a weapon or melted down in a furnace for crafting materials. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- PARANG MACHETE --> | style="text-align: center;" | [[File:Parang_Machete.png|128x128px|center|link=Parang Machete]] [[Parang Machete]] | style="text-align: center;" | A heavy machete with a slightly curved blade. Can be used as a weapon or melted down in a furnace for crafting materials. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- TAPANGA MACHETE --> | style="text-align: center;" | [[File:Tapanga_Machete.png|128x128px|center|link=Tapanga Machete]] [[Tapanga Machete]] | style="text-align: center;" | A large machete with a broad blade. Can be used as a weapon or melted down in a furnace for crafting materials. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- MEAT CLEAVER --> | style="text-align: center;" | [[File:Meat_Cleaver.png|128x128px|center|link=Meat Cleaver]] [[Meat Cleaver]] | style="text-align: center;" | A heavy duty 100% steel multipurpose meat cleaver. Can be used as a weapon or melted down in a furnace for crafting materials. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- WOOD AXE --> | style="text-align: center;" | [[File:Wood_Axe.png|128x128px|center|link=Wood Axe]] [[Wood Axe]] | style="text-align: center;" | A single-bit lumberjack's wood axe. Can be used as a weapon or to harvest crafting materials from trees. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |- style="background-color: 333333;" <!-- FIRE AXE --> | style="text-align: center;" | [[File:Fire_Axe.png|128x128px|center|link=Fire Axe]] [[Fire Axe]] | style="text-align: center;" | A single-bit metal fireman's axe. Can be used as a weapon or to harvest crafting materials from trees. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Attack speed''' |} == Ranged Weapons == Ranged weapons require [[Ammunition|ammunition]] to damage targets from a distance. Ranged weapons come in many variations such as bows and spears, handguns, shotguns, and rifles. === Bows & Spears === {| style="width: 85%; {{box-shadow|0px|0px|2px|2px|grey }} border: 1px solid Maroon; padding: 2px;" |- style="background-color: grey; color: white;" ! style="width: 10%;" | Weapon ! style="width: 5%;" | Ammunition ! style="width: 20%;" | Description !! style="width: 12%;" | Damage |- style="background-color: 333333;" <!-- MAKESHIFT BOW --> | style="text-align: center;" | [[File:Makeshift_Bow.png|128x128px|center|link=Makeshift Bow]] [[Makeshift Bow]] | style="text-align: center;" | [[File:Wood_Arrow.png|128x128px|center|link=Arrow]] [[Arrow|Arrows]] | style="text-align: center;" | A crude bow created from some sticks and twine. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- WOODEN BOW --> | style="text-align: center;" | [[File:Wooden_Bow.png|128x128px|center|link=Wooden Bow]] [[Wooden Bow]] | style="text-align: center;" | [[File:Wood_Arrow.png|128x128px|center|link=Arrow]] [[Arrow|Arrows]] | style="text-align: center;" | A basic wooden bow with increased rate of fire and can use fire arrows. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- ALPINE RECURVE BOW --> | style="text-align: center;" | [[File:Alpine_Recurve_Bow.png|128x128px|center|link=Alpine Recurve Bow]] [[Alpine Recurve Bow]] | style="text-align: center;" | [[File:Wood_Arrow.png|128x128px|center|link=Arrow]] [[Arrow|Arrows]] | style="text-align: center;" | A powerful recurve hunting bow with increased rate of fire and can use fire arrows. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- TINDERBLADE CROSSBOW --> | style="text-align: center;" | [[File:Tinderblade_Crossbow.png|128x128px|center|link=Tinderblade Crossbow]] [[Tinderblade Crossbow]] | style="text-align: center;" | [[File:Wood_Arrow.png|128x128px|center|link= Arrow]] [[Arrow|Arrows]] | style="text-align: center;" | A powerful scoped Crossbow that can use fire and explosive tipped arrows. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |} === Handguns === {| style="width: 85%; {{box-shadow|0px|0px|2px|2px|FireBrick }} border: 1px solid FireBrick; padding: 2px;" |- style="background-color: grey; color: white;" ! style="width: 15%;" | Weapon ! style="width: 5%;" | Ammunition ! style="width: 20%;" | Description !! style="width: 12%;" | Damage |- style="background-color: 333333;" <!-- RUSTY M1911 --> | style="text-align: center;" | [[File:Rusty_M1911.png|128x128px|center|link=Rusty M1911]] [[Rusty M1911]] | style="text-align: center;" | [[File:M1911_Round.png|128x128px|center|link=M1911 Round]] [[M1911 Round]] | style="text-align: center;" | A rusty semi-automatic M1911 pistol. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- M1911 A1 --> | style="text-align: center;" | [[File:M1911_A1.png|128x128px|center|link=M1911 A1]] [[M1911 A1]] | style="text-align: center;" | [[File:M1911_Round.png|128x128px|center|link=M1911 Round]] [[M1911 Round]] | style="text-align: center;" | A standard semi-automatic M1911 A1 pistol with an increased clip size. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- M1911 TACTICAL 5.0 --> | style="text-align: center;" | [[File:M1911_Tactical_5.0.png|128x128px|center|link=M1911 Tactical 5.0]] [[M1911 Tactical 5.0]] | style="text-align: center;" | [[File:M1911_Round.png|128x128px|center|link=M1911 Round]] [[M1911 Round]] | style="text-align: center;" | A finely tuned semi-automatic M1911 A1 pistol that improves on the previous tier upgrades with improved reload speed. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- M1911 TX-POLY --> | style="text-align: center; Opacity:.50;" | [[File:M1911_A1.png|128x128px|center|link=M1911 TX-Poly]] [[M1911 TX-Poly]] | style="text-align: center; Opacity:.50;" | [[File:M1911_Round.png|128x128px|center|link=M1911 Round]] [[M1911 Round]] | style="text-align: center; Opacity:.50;" | ((Tier 3, Uncommon M1911. Not implemented)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- RUSTY M9 --> | style="text-align: center;" | [[File:Rusty_M9.png|128x128px|center|link=Rusty M9]] [[Rusty M9]] | style="text-align: center;" | [[File:M9_Round.png|128x128px|center|link=M9 Round]] [[M9 Round]] | style="text-align: center;" | A rusty semi-automatic M9 pistol. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- M9-92F --> | style="text-align: center;" | [[File:M9-92F.png|128x128px|center|link=M9-92F]] [[M9-92F]] | style="text-align: center;" | [[File:M9_Round.png|128x128px|center|link=M9 Round]] [[M9 Round]] | style="text-align: center;" | A standard semi-automatic M9 pistol with increased fire rate. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- M9-A1 --> | style="text-align: center;" | [[File:M9-A1.png|128x128px|center|link=M9-A1]] [[M9-A1]] | style="text-align: center;" | [[File:M9_Round.png|128x128px|center|link=M9 Round]] [[M9 Round]] | style="text-align: center;" | A finely tuned semi-automatic M9 pistol that improves on the previous tier upgrades with improved reload speed. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- RUSTY R380 --> | style="text-align: center;" | [[File:Rusty_R380.png|128x128px|center|link=Rusty R380]] [[Rusty R380]] | style="text-align: center;" | [[File:R380_Round.png|128x128px|center|link=R380 Round]] [[R380 Round]] | style="text-align: center;" | A rusty semi-automatic R380 pistol. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- R380 M-34 --> | style="text-align: center;" | [[File:R380_M-34.png|128x128px|center|link=R380 M-34]] [[R380 M-34]] | style="text-align: center;" | [[File:R380_Round.png|128x128px|center|link=R380 Round]] [[R380 Round]] | style="text-align: center;" | A standard semi-automatic R380 pistol with increased clip size. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- R380 TAURUS --> | style="text-align: center;" | [[File:R380_Taurus.png|128x128px|center|link=R380 Taurus]] [[R380 Taurus]] | style="text-align: center;" | [[File:R380_Round.png|128x128px|center|link=R380 Round]] [[R380 Round]] | style="text-align: center;" | A finely tuned semi-automatic R380 pistol that improves on the previous tier upgrades with increased fire rate. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- RUSTY .44 MAGNUM --> | style="text-align: center;" | [[File:Rusty_.44_Magnum.png|128x128px|center|link=Rusty .44 Magnum]] [[Rusty .44 Magnum]] | style="text-align: center;" |[[File:Magnum_Round.png|128x128px|center|link=Magnum Round]] [[Magnum Round]] | style="text-align: center;" | A rusty .44 Magnum pistol. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- .44 MAGNUM M44 --> | style="text-align: center;" | [[File:.44_Magnum_M44.png|128x128px|center|link=.44 Magnum M44]] [[.44 Magnum M44]] | style="text-align: center;" |[[File:Magnum_Round.png|128x128px|center|link=Magnum Round]] [[Magnum Round]] | style="text-align: center;" | A finely tuned .44 Magnum pistol that improves on the previous tier upgrades with improved recoil | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |- style="background-color: 333333;" <!-- .44 MAGNUM --> | style="text-align: center;" | [[File:.44 Magnum.png|128x128px|center|link=.44 Magnum]] [[.44 Magnum]] | style="text-align: center;" |[[File:Magnum_Round.png|128x128px|center|link=Magnum Round]] [[Magnum Round]] | style="text-align: center;" | .44 Magnum | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' *'''Magazine Size''' |} === Shotguns === {| style="width: 85%; {{box-shadow|0px|0px|2px|2px|grey }} border: 1px solid Maroon; padding: 2px;" |- style="background-color: grey; color: white;" ! style="width: 10%;" | Weapon ! style="width: 5%;" | Ammunition ! style="width: 20%;" | Description !! style="width: 12%;" | Damage |- style="background-color: 333333;" <!-- RUSTY SHOTGUN --> | style="text-align: center;" | [[File:Rusty_Shotgun.png|128x128px|center|link=Rusty Shotgun]] [[Rusty Shotgun]] | style="text-align: center;" | [[File:Shotgun_Shell.png|128x128px|center|link=Shotgun Shell]] [[Shotgun Shell]] | style="text-align: center;" | A rusty 12 gauge shotgun. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- 12GA PAUPER SHOTGUN --> | style="text-align: center;" | [[File:12GA_Pauper_Shotgun.png|128x128px|center|link=12GA Pauper Shotgun]] [[12GA Pauper Shotgun]] | style="text-align: center;" | [[File:Shotgun_Shell.png|128x128px|center|link=Shotgun Shell]] [[Shotgun Shell]] | style="text-align: center;" | The shotgun is the optimal choice in close-quarters combat and self defense. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- TINDER 500 SHOTGUN --> | style="text-align: center;" | [[File:Tinder_500_Shotgun.png|128x128px|center|link=Tinder 500 Shotgun]] [[Tinder 500 Shotgun]] | style="text-align: center;" | [[File:Shotgun_Shell.png|128x128px|center|link=Shotgun Shell]] [[Shotgun Shell]] | style="text-align: center;" | A finely tuned 12 gauge shotgun that improves on the previous tier upgrades with improved recoil. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- ALPINE-R-SHOTGUN --> | style="text-align: center; Opacity:.50;" | [[File:Tinder_500_Shotgun.png|128x128px|center|link=Alpine-R Shotgun]] [[Alpine-R Shotgun]] | style="text-align: center; Opacity:.50;" | [[File:Shotgun_Shell.png|128x128px|center|link=Shotgun Shell]] [[Shotgun Shell]] | style="text-align: center; Opacity:.50;" | ((Tier 3, Uncommon shotgun. Not implemented)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- 66 STORMFRONT SHOTGUN --> | style="text-align: center; Opacity:.50;" | [[File:Tinder_500_Shotgun.png|128x128px|center|link=66 Stormfront Shotgun]] [[66 Stormfront Shotgun]] | style="text-align: center; Opacity:.50;" | [[File:Shotgun_Shell.png|128x128px|center|link=Shotgun Shell]] [[Shotgun Shell]] | style="text-align: center; Opacity:.50;" | ((Tier 4, Rare shotgun. Not implemented)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |} === Rifles === {| style="width: 85%; {{box-shadow|0px|0px|2px|2px|grey }} border: 1px solid Maroon; padding: 2px;" |- style="background-color: grey; color: white;" ! style="width: 10%;" | Weapon ! style="width: 5%;" | Ammunition ! style="width: 20%;" | Description !! style="width: 12%;" | Damage |- style="background-color: 333333;" <!-- RUSTY AR-15 --> | style="text-align: center;" | [[File:Rusty_AR-15.png|128x128px|center|link=Rusty AR-15]] [[Rusty AR-15]] | style="text-align: center;" | [[File:AR-15_Round.png|128x128px|center|link=AR-15 Round]] [[AR-15 Round]] | style="text-align: center;" | A rusty semi-automatic AR-15 assault rifle. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AR-15 Sportsman --> | style="text-align: center;" | [[File:AR-15_Sportsman.png|128x128px|center|link=AR-15 Sportsman]] [[AR-15 Sportsman]] | style="text-align: center;" | [[File:AR-15_Round.png|128x128px|center|link=AR-15 Round]] [[AR-15 Round]] | style="text-align: center;" | A standard semi-automatic AR-15 assault rifle with increased reload speed. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AR-15 MODEL 6 --> | style="text-align: center;" | [[File:AR-15_Model_6.png|128x128px|center|link=AR-15 Model 6]] [[AR-15 Model 6]] | style="text-align: center;" | [[File:AR-15_Round.png|128x128px|center|link=AR-15 Round]] [[AR-15 Round]] | style="text-align: center;" | A finely tuned semi-automatic AR-15 assault rifle that improves on the previous tier upgrades with increased clip size. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AR-15 1-DEFENDER --> | style="text-align: center; Opacity:.50;" | [[File:AR-15_Sportsman.png|128x128px|center|link=AR-15 1-Defender]] [[AR-15 1-Defender]] | style="text-align: center; Opacity:.50;" | [[File:AR-15_Round.png|128x128px|center|link=AR-15 Round]] [[AR-15 Round]] | style="text-align: center; Opacity:.50;" | ((Tier 3, Uncommon AR-15. Not implemented)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AR-15 CARBINE 556 --> | style="text-align: center; Opacity:.50;" | [[File:AR-15_Sportsman.png|128x128px|center|link=AR-15 Carbine 556]] [[AR-15 Carbine 556]] | style="text-align: center; Opacity:.50;" | [[File:AR-15_Round.png|128x128px|center|link=AR-15 Round]] [[AR-15 Round]] | style="text-align: center; Opacity:.50;" | ((Tier 4, Rare AR-15. Not implemented)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- RUSTY AK-47 --> | style="text-align: center;" | [[File:Rusty_AK-47.png|128x128px|center|link=Rusty AK-47]] [[Rusty AK-47]] | style="text-align: center;" |[[File:AK-47_Round.png|128x128px|center|link=AK-47 Round]] [[AK-47 Round]] | style="text-align: center;" | A rusty automatic AK-47 combat rifle. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AK-47 BURYA 1A --> | style="text-align: center;" | [[File:AK-47_Burya_1A.png|128x128px|center|link=AK-47 Burya 1A]] [[AK-47 Burya 1A]] | style="text-align: center;" |[[File:AK-47_Round.png|128x128px|center|link=AK-47 Round]] [[AK-47 Round]] | style="text-align: center;" | A standard automatic AK-47 combat rifle with increased clip size. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AK-47 IRONSIDE 2A --> | style="text-align: center;" | [[File:AK-47_Ironside_2A.png|128x128px|center|link=AK-47 Ironside 2A]] [[AK-47 Ironside 2A]] | style="text-align: center;" |[[File:AK-47_Round.png|128x128px|center|link=AK-47 Round]] [[AK-47 Round]] | style="text-align: center;" | A finely tuned automatic AK-47 combat rifle that improves on the previous tier upgrades with increased reload speed. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AK-47 SAGA 77 --> | style="text-align: center; Opacity:.50;" | [[File:AK-47_Ironside_2A.png|128x128px|center|link=AK-47 Saga 77]] [[AK-47 Saga 77]] | style="text-align: center; Opacity:.50;" |[[File:AK-47_Round.png|128x128px|center|link=AK-47 Round]] [[AK-47 Round]] | style="text-align: center; Opacity:.50;" | ((Tier 3, Uncommon AK-47. Not Implemented.)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- AK-47 S-MAG5 --> | style="text-align: center; Opacity:.50;" | [[File:AK-47_Ironside_2A.png|128x128px|center|link=AK-47 S-MAG5]] [[AK-47 S-MAG5]] | style="text-align: center; Opacity:.50;" |[[File:AK-47_Round.png|128x128px|center|link=AK-47 Round]] [[AK-47 Round]] | style="text-align: center; Opacity:.50;" | ((Tier 4, Rare AK-47. Not Implemented)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- RUSTY .308 RIFLE --> | style="text-align: center;" | [[File:Rusty_.308_Rifle.png|128x128px|center|link=Rusty .308 Rifle]] [[Rusty .308 Rifle]] | style="text-align: center;" | [[File:308_Round.png|128x128px|center|link=308 Round]] [[308 Round]] | style="text-align: center;" | A rusty scoped .308 hunting rifle. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- .308 HUNTING RIFLE --> | style="text-align: center;" | [[File:.308_Hunting_Rifle.png|128x128px|center|link=.308 Hunting Rifle]] [[.308 Hunting Rifle]] | style="text-align: center;" | [[File:308_Round.png|128x128px|center|link=308 Round]] [[308 Round]] | style="text-align: center;" | A standard scoped .308 hunting rifle with increased clip size. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- .308 MP LOOKOUT --> | style="text-align: center;" | [[File:.308_MP_Lookout.png|128x128px|center|link=.308 MP Lookout]] [[.308 MP Lookout]] | style="text-align: center;" | [[File:308_Round.png|128x128px|center|link=308 Round]] [[308 Round]] | style="text-align: center;" | A finely tuned scoped .308 hunting rifle that improves on the previous tier upgrades with increased reload rate. | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- .308 PINPOINT 700 --> | style="text-align: center; Opacity:.50;" | [[File:.308_MP_Lookout.png|128x128px|center|link=.308 Pinpoint 700]] [[.308 Pinpoint 700]] | style="text-align: center; Opacity:.50;" | [[File:308_Round.png|128x128px|center|link=308 Round]] [[308 Round]] | style="text-align: center; Opacity:.50;" | ((Tier 3, Uncommon .308 Hunting Rifle. Not implemented)) | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |- style="background-color: 333333;" <!-- .308 TACTICAL SNIPER X --> | style="text-align: center; Opacity:.50;" | [[File:.308_MP_Lookout.png|128x128px|center|link=.308 Tactical Sniper X]] [[.308 Tactical Sniper X]] | style="text-align: center; Opacity:.50;" | [[File:308_Round.png|128x128px|center|link=308 Round]] [[308 Round]] | style="text-align: center; Opacity:.50;" | ((Tier 4, Rare .308 Hunting Rifle. Not Implemented | *'''Damage (Body)''' *'''Damage (Head)''' *'''Bleed Chance''' *'''Firing Rate''' |} == Explosives == Explosives can be used to blow up spaces, or to provide tactical advantages. {| style="width: 85%; {{box-shadow|0px|0px|2px|2px|grey }} border: 1px solid Maroon; padding: 2px;" |- style="background-color: grey; color: white;" ! style="width: 10%;" | Weapon ! style="width: 20%;" | Description |- style="background-color: 333333;" <!-- LAND MINE --> | style="text-align: center;" | [[File:Land Mine.png|128x128px|center|link=Land Mine]] [[Land Mine]] | style="text-align: center;" | An explosive trap which causes a violent blast when triggered |- style="background-color: 333333;" <!-- MOLOTOV COCKTAIL --> | style="text-align: center;" | [[File:Molotov Cocktail.png|128x128px|center|link=Molotov Cocktail]] [[Molotov Cocktail]] | style="text-align: center;" | A makeshift throwable fire bomb. Explodes and creates a burning area on impact. |- style="background-color: 333333;" <!-- FRAG GRENADE --> | style="text-align: center;" | [[File:Frag_Grenade.png|128x128px|center|link=Frag Grenade]] [[Frag Grenade]] | style="text-align: center;" | An M67 model grenade which causes high damage over a moderate radius. Explodes 3-4 seconds after release. |- style="background-color: 333333;" <!-- GAS GRENADE --> | style="text-align: center;" | [[File:Gas Grenade.png|128x128px|center|link=M47 Gas Grenade]] [[M47 Gas Grenade]] | style="text-align: center;" | An M47 model grenade which creates a toxic gas cloud over a moderate radius. Cloud dissipates after 15-20 seconds. |- style="background-color: 333333;" <!-- INCENDIARY GRENADE --> | style="text-align: center;" | [[File:Incendiary Grenade.png|128x128px|center|link=M67 Frag Grenade]] [[M67 Frag Grenade]] | style="text-align: center;" | An M14 model grenade which explodes and creates a burning area on impact. Explodes 3-4 seconds after release. |- style="background-color: 333333;" <!-- SMOKE GRENADE --> | style="text-align: center;" | [[File:Smoke Grenade.png|128x128px|center|link=M83 Smoke Grenade]] [[M83 Smoke Grenade]] | style="text-align: center;" | An M83 model grenade which creates a thick smoke cloud over a moderate radius. Cloud dissipates after 35-40 seconds. |- style="background-color: 333333;" <!-- STUN GRENADE --> | style="text-align: center;" | [[File:Stun_Grenade.png|128x128px|center|link=M-84 Stun Grenade]] [[M-84 Stun Grenade]] | style="text-align: center;" | An M84 model grenade which temporarity blinds anyone within a moderate radius. Detonates 3-4 seconds after release. |- style="background-color: 333333;" <!-- FIRE TRAP --> | style="text-align: center;" | [[File:Fire Trap.png|128x128px|center|link=Fire Trap]] [[Fire Trap]] | style="text-align: center;" | An explosive trap that will engulf an area in flame when triggered. |- style="background-color: 333333;" <!-- FLASH TRAP --> | style="text-align: center;" | [[File:Flash Trap.png|128x128px|center|link=Flash Trap]] [[Flash Trap]] | style="text-align: center;" | A flashbang trap which disorients and blinds anyone nearby when triggered. |- style="background-color: 333333;" <!-- GAS TRAP --> | style="text-align: center;" | [[File:Gas Trap.png|128x128px|center|link=Gas Trap]] [[Gas Trap]] | style="text-align: center;" | A gas trap which engulfs an area in poison when triggered. |- style="background-color: 333333;" <!-- SHOCK TRAP --> | style="text-align: center;" | [[File:Shock_Trap.png|128x128px|center|link=Shock Trap]] [[Shock Trap]] | style="text-align: center;" | A pressure plate trap which emits a powerful jolt of electricity when triggered. |} == Notes == " We absolutely will be adding military weaponry and installations. I'm also not naive enough to assume people wouldn't have made their own modifications or stolen equipment during the collapse of society. ONCE AGAIN, all of the above will be very rare, some weapons/ammo even more than others. In homes you'll mostly find weapons that you could feasibly find in a civilians house. You'll find some nice AR-15s (semi-auto), shotguns, 1911s and the like, very rarely something like a modern M16 w/ fire-select that could have been stolen or found by the previous occupants." ==Videos== {{#ev:twitchvod|v97317547||inline|||}} {{#ev:twitchvod|v97317570||inline|||}} [[Category:Features]] [[Category:Weapons]]
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